====== Animated Collage ====== PTTP can be used with many different kinds of playground. The Animated Collage is the general term we use for a projection system. \\ We have initial designs for several Playgrounds that would be built on top of this Flash framework, including some simple games, which could certainly help to demonstrate the flexible, modular nature of PTTP. However, these are currently on the backburner, until we have at least one projection demonstration fully working for the May 6th showcase. Technically, the Animated Collage is a Flash display system driven through the XML socket interface. Each "toy" in the framework can respond to its own top level XML element with its own attributes. ===== Frankenstein's Face Lab ===== An Identikit system using video clips instead of static images. [[projects:frankensteins_face]] ===== Consequences ===== Players can mix together head, body and legs of different characters in the projection. Characters could be: * human * animal * fantasy * alien * vegetable etc. Heads could show emotions: * happy * smile * sad * surprise * shock * confusion * being cool * laughing * anger * embarrassment * crying * being evil * despairing * winking * questioning * understanding * feeling sick It would be interesting to do this as a two player game. ===== Mapping ===== Let people control some of Joanie's VJ mappings. Would be more interesting without a screen, projected onto some piece of architecture in the room or onto a building. ===== Games ===== With the ability to project a board and pieces and the ability to allow more than one player to play at once - many games are possible: * Draughts * Chinese Checkers * Mancala * Abalone ===== Scramble ===== Swarm's Scramble game (a word making game where each player has only one letter!) Scramble was originally designed by Simon and Simon to run with SMS messages - see [[http://iglab.urbanantics.net/www/?p=26]]. A PTTP version would encourage people to play without them having to pay mobile text charges... ===== Chat Room ===== A variation on consequences - several players, each controlling a character, could wander around the projection chatting and displaying emotions. Talking would be through speech bubbles.